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Old Dec 08, 2008, 12:53 AM // 00:53   #21
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For me, I rather enjoy HM.
I use PvE-only skills. I figure that if an ele boss gets to be level 30, then I get to kill him with 1 cast of pain inverter!
Never liked Ursan. I ran it a few times when my guild asked, but never got into it.
I've never paid for a crafted consumable, but I used the quest rewards. I also love me some sweets!
Triple Necros are all right by me in most areas.

As for "noobs," I rarely play with others anymore, but nearly every time I do, we fail due to someone charging into 3 mobs or clicking auto attack and going to make a sandwich or something.

I rarely PvP, but I enjoy a nice Alliance Battle from time to time.

I tend to vary my activities. I feel like vanqiushing, I vanq. Feel like farming, I farm. Feel like doing missions... you get the idea.
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Old Dec 08, 2008, 01:30 AM // 01:30   #22
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Quote:
Originally Posted by englitdaudelin View Post
~snip
Wow, I really wish I had the dedication to play more like you...Of course I still detested UB back when it was popular, but I use a lot of gimmicks pve, ie QQ, MS DB, Dslash, SY, the stuff...
The way you limit your bar to only 1 PvE skill is interesting, and I think your repeated tweaking after failing at vanquish makes you a creative and skilled player
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Old Dec 08, 2008, 04:02 AM // 04:02   #23
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I don't use consums because I am seriously cheap, I used ursan a bit in DoA when it was popular, maybe a few other places as well. I didn't use it myself since it was so boring, but for the elite areas, who cares? There is phat lewt to be had!

I use PvE skills, gameplay affecting titles (when I remember them) and use Sabway heroes.

I farm when I feel like it. (Which is pretty much limited to special event weekends, Hello pirate day!)

Basically I do whatever is fun. No point in being all high and mighty in your position if you arent having fun with it. It is just a game after all.
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Old Dec 08, 2008, 04:32 AM // 04:32   #24
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Wow, the first couple of posts were a great read, even if there was a whine or two

I suppose my play philosophy is incredibly simple to explain. I generally roll with whatever. Consumables, ursan, farming. None of it effects the game for me, it doesn't effect the way I play. If there are "overpowered" tools there I might use them, I might not. I play whatever and however my mood strikes me.

I game for fun. Not for min-max, not to "win", but to relax. If someone asks for help and "accepts" that help, I am happy to give it. If someone wants me to run a certain bar, I'll run it. If I don't know the area I'll chat with those in the team who do. And if someone in the team is being delibrately unpleasent I'll ask them to stop and then I'll drop. I play for fun, not so some sod on the other side of the world can show off how cool they are by using unecessary language, or ruining a casual team based experience by being a pain in the rear.
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Old Dec 08, 2008, 06:21 AM // 06:21   #25
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My game would be unplayabe when I have play thru all profession and am able to make build for all of them.

At this stage, 5 thousands hours spent on the game, I am spending most my time on the elementalist, I have found for her the best build (imho, there could be a better one, but I haven't found it yet) lol, which is 2 water ele + 1 nuker + wards all with monks secondary combining with henches. These do not work in all the places, I regret not keeping a journal of what build I use where with what heros. But i know Gwen and Jora comes in pretty handy in certain places and some area I use minions, even so, they are the funnest build that i've come up with, the second one would be my necromancer with 2 minion masters 1 SS + 1 monks with hench, then comes my 3x hammer warriors. with 1 mm, sometime with waters ele and nuker. however i do not have a 4 x ritualist or 4 x rangers build yet, somehow they all failed for now.

so basically, I roll them in different areas, if i don't succeed with the eles, i bring the mms if not i bring gwen + jora and one healer, these can be ele healers or n/rt or monk healers. If i still can't vanquish or get the mission done, i look at the clock and go to sleep. when all else fail, i consult guru and read the mission on wiki, and find out what skills the opponents in that area carries that i've missed, then find something to counter it, if that doesn't work, i read the Alliance Chat and jumps on any group that's doing what I needed. lol last one is the easiest.

Pve skills and consumables:
99% of the time i don't use pve skills or consumables, however when i do use them, it will most probably be the ebon assassin support, cool to have as a distraction. However I do use consumables right after festivals and those cosumables better be related to sweet tooth title.

Pug
I don't think I've ever called any players names before in the time that i've played, i do use /taunt alot in AB, because i find there's a type of AB players that if you /taunt them they are going to abandon all else and stalk your characters and goes after you whenever they see you, and its a good strategy since that will almost always break them away from their group and you know what happens when you are separated from your group in AB. you get kill by my character and the more you kill them the more they come after you, lol (disclaimer: not 100% of the time but most time, yes there are much better player then me in AB :P~)

I also like to pick up one or two players in low end mission and just rush them thru it with bonus. why not if you can make someone happy everyday, ey. (probably the most satisfy person would be me, but I do hope whoever I help feels happy too)

PvP
HA, if you need to train someone with a hammer warrior call me, standard earth shaker/knock down build don't go there much, elitism.
AB, ele, ranger, mesmer (my own build)
RA, ranger, assassin, warrior, necro, monks, mesmer, ritualist, (don't play there anymore, "until further notice")
GvG mesmer and ranger. inept, ganking don't play anymore, leave old guild now with PvE guild.

I think thats it, not so much of a philosophy just something i do to kill time...

Last edited by pumpkin pie; Dec 08, 2008 at 06:36 AM // 06:36..
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Old Dec 08, 2008, 06:27 AM // 06:27   #26
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I sign on, leave town, yell LOLGW and alt+f4.

Awsum philosophy.
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Old Dec 08, 2008, 06:27 AM // 06:27   #27
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I have the most fun in this game and irl when I'm being as effective as I possibly can.

If you see me enter a PvE area you can bet on the fact that my build, my heroes builds and my hench selection is customade for the specific area.
Checking beforehand what skills are going to be used against me and tailoring my teambuild to counter them is as fun as eventually putting it to use.

I use whatever tool/skill will be the most effective to reaching my current goal and I never limit the power of my builds in the slightest.

In PvP I prefer to play rather balanced builds since I can't really tailor them to anything else than the objectives in the specific PvP mode in wich I'm playing.
I love adding some twists to it though, solving problems in new ways and always experimenting with more effective and ofc different alternatives buildwise.

I very seldom play with new players but I'm very happy to provide help when they ask for it.
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Old Dec 08, 2008, 06:33 AM // 06:33   #28
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Quote:
Originally Posted by Lyynyyrd View Post
I sign on, leave town, yell LOLGW and alt+f4.

Awsum philosophy.
I'll go with this, because the rest of the thread has too many words about video games written by people I don't care about for me to care. (^_^)-B
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Old Dec 08, 2008, 09:09 AM // 09:09   #29
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Quote:
Originally Posted by englitdaudelin View Post
So, have you, over time, developed a play "philosophy," for lack a better term, and altered your skillbar or style to fit that? If so, share away.
I made it my philosophy not to play with sabway heroes through HM missions. If I have managed to get legendary vanquisher and guardian prior to sabway and constes - I sure can do it again with my ele. And I did.

Won't be using any of those with my necro, either.
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Old Dec 10, 2008, 01:29 PM // 13:29   #30
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My philosophy:

Consumables are never worth it.

It is simple logic, really:

If I use consumables and fail, consumables would be pointlessly wasted.
So I should only use consumables when I can guarantee success without them.
But if I can suceed without them, any consumable use would be pointless waste.
So I should not use consumables when I can guarantee success without them.
Hence, I should never use consumables. And I never do.
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Old Dec 10, 2008, 04:40 PM // 16:40   #31
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when i first began playing this game, 2 1/2 some years ago, i found myself feeling fortunate because i had friends that were established in the community of gw and helped me out in the early days. i was given top of the line gear and helped through the more difficult areas. so in no time i had a max level well equipped character. little did i know this crippled me a bit for a while. i was in over my head. i had the mentality of a good player and the skill bar/equipment to go with, but i didnt have the knowledge base i should have. i didnt spend those days tinkering in the ascalonian hills figuring things out for myself. i was told this is how it was, this is what you do and when you do it. i grew to love the game more and spent time playing when my guildies and friends werent around. this is when i first began to learn the real game. you learn the little things, the details while playing with the henchmen because they arent very good so its easy to get wiped and be in over your head. but i digress

PUGs...
i believe that PUGs are an essential learning tool for the gw player. back when i began my gw career, this is where you learned how to deal with people. the glory days of FoW 3-4x per night. the experienced players actually helped the ones that didnt know as much. they explained the theories of 'tank n spank' and how aggro, aoe, and hexes hurt and helped the teams. they helped you tweak skill bars and explained the skill usages. rapidly i learned and became one of these players that was willing to help out. to this day i feel its my responsibility to continue this learning. i PUG whenever i can (usually as a monk so i can keep an inexperienced team going). plus with PUGs, i prolly wont end up seeing some of the people again, many friends list me to help them later, so i dont really expect much. when a group does well i feel i have accomplished my goal.

classes...
i feel that a good gw player must play many classes. my early days were spent sniping on a ranger. barrage + a couple ints and a pet. the basics. i figured rangers were for damage... /sigh. over time i learned my role in the group was shutdown first, pretty yellow numbers second. i learned that elementalists didnt harm me overly much due to my resistance and i learned that mesmer/necro hexes were my enemy. (learned fast when you barrage with ss/empathy ;D) so i started a necro. i familiarized myself with them about as much as i had with ranger. so i picked up a mesmer cuz i hated being interrupted. i learned tendencies of interruption and skill casting. next came monk, then ele, war, ritualist, sin, derv, and para. now i have one of every class and ive played them all and feel comfortable with them. this is where the true guild wars learning happens. when you pick a 'primary character' i believe that it is best to first play that char till you reach a comfort level with it. then, play the nemesis of that char to learn how they operate. (monks -> mesmers, wars -> necros, etc.)

cons and pve skills...
the replay value in gw comes from pvp. i spent much of my early time fiddling in pve learning the skills and basics. but i knew eventually i would venture into the realm of pvp. so i played in a manner to suit this transition. i dont like cons, i hate pve only skills. the occasional candy apple/pie/choco bunny i dont mind just for the silly effects, but in the long run, i play even minor situations with the best of my ability so that im comfortable with the needs for pvp. (wep swaps, kiting, positioning, not spamming, etc.) due to this, i use only skills that are available in pvp.

character remakes...
i believe this is one of most important and under utilized aspects of guild wars. i had 10 chars, one of each class, pve only with pretty much every skill, fancy armor, and all the appropriate wep sets. i believed i was very knowledgeable about each class and was able to play any class competitively in pvp or pve. so then i got to tinkering, my monk (main i guess you could say) was a male, and i liked the female version better for armor/aesthetic reasons. so i made another. i equipped her right away, all wep sets and such and played her. being a low level makes you work in ways you dont need to as a lvl 20. i had to really focus on pre prot/'spike' catching and swap weps and such. this really helped me increase my skills in the game. i found it to be one of the best experiences ive had. so those of you have have done everything and have a GWAMM primary character, i suggest you make another one of the same class, and play it through the game again. just to relearn the basics.

sorry for being long winded...
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Old Dec 11, 2008, 03:26 PM // 15:26   #32
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Consumables are purely for when I want to rampage through something. I prefer to do my vanquishes, etc. without consumables.

Ursan Blessing: As a monk, I hated it. If I had to PUG, I used it, because I needed to get things done, but I left if asked to Ursan. I tried it a couple of times, decided I still hated it, and stopped using UB. I still don't have any respect for Ursan whatsoever.

PvE skills: I'm OK with them. I rarely pack PvE skills myself, but I'm not going to make others gimp themselves.

I prefer to play through the missions and such with my friends, mostly because this means that if we fail, we can sit down, discuss problems, and restart. The likelihood of this drops dramatically with a PUG, since people are more inclined to dismiss a group of strangers who couldn't make it as noobs. We have screwed up before, but going back and tweaking things until you succeed is a good deal more satisfying.

PvP wise, my only experience with PvP is AB, which I know a lot of people don't take seriously. I do think that it isn't an excuse to decide you shouldn't improve just because it isn't "serious" enough. One of my best friends is in HA, and she's been lovely enough to tell me how it works. If I see something I think I could learn from, I try to implement it. Not being a RA/TA/HA/GVG player doesn't mean you don't improve, and it doesn't mean you can't learn things from people who play it. Same applies to PvE.

PUGs: I enjoyed them until UB came out. I learnt how to monk from PUGs. The leeroys? Annoying, but then you learnt how to deal with them. Long battle because eles can't kill well? You learn how to manage your energy so you CAN last. Playing with good players doesn't give you the same stress.
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